All Challenges
Challenge 100 · Ages 10–16
Invent for Good
Design a solution to a community problem.
Primary STEAM area
Engineering
The Challenge
What will your learner investigate?
Can you design a solution to a community problem. and explain the choices that make your solution effective?
Learning outcomes
- Define the design problem and identify useful constraints.
- Build or model a solution using an iterative engineering process.
- Test performance, analyse evidence and improve the design.
Connected learning
Design & Technology: human-centred problem solving; Citizenship: community needs; Mathematics: costing/data; English: pitching; Science/Computing: solution-dependent.
Dream Areas
Social entrepreneurshiphumanitarian engineeringproduct designcommunity developmentinnovation