Challenge 097 · Ages 11–16
App Prototype
Design an app prototype.
Recommended Guided Learning Time: 4 hours
Learners may require additional or fewer hours depending on age, prior experience, pace and the level of development they choose to take their project to.
Primary STEAM area
Technology
The Challenge
What will your learner investigate?
Can you design an app prototype. and explain the choices that make your solution effective?
Learning outcomes
- Plan a digital product for a clear audience and purpose.
- Create or prototype key content, navigation and interactions.
- Test usability and improve the design using feedback.
Connected learning
Computing: digital design and systems; English: audience and communication; Art: visual design; Business: branding and customer needs; Mathematics: layout and data.
Dream Areas
Prepare for this Challenge
What you'll need
Here's what may be useful for completing this activity. Requirements may vary depending on the learner, activity format and equipment available.
Materials & consumables
- description of an imaginary person who might use the app
- simple sketch of a screen layout paper
- feature-priority cards.
Equipment, tools & software
- Computer/tablet
- prototyping app
- stylus (optional).
Safety & preparation
- Use fictional personas and test with consent.
These preparation notes support planning and do not replace a project-specific risk assessment or appropriate adult supervision.