All Challenges
Challenge 097 · Ages 11–16
App Prototype
Design an app prototype.
Primary STEAM area
Technology
The Challenge
What will your learner investigate?
Can you design an app prototype. and explain the choices that make your solution effective?
Learning outcomes
- Plan a digital product for a clear audience and purpose.
- Create or prototype key content, navigation and interactions.
- Test usability and improve the design using feedback.
Connected learning
Computing: digital design and systems; English: audience and communication; Art: visual design; Business: branding and customer needs; Mathematics: layout and data.
Dream Areas
Web developmentapp developmentUX/UI designdigital marketingtechnology entrepreneurship