All Challenges
Challenge 075 · Ages 10–16
Scratch Pong
Recreate Pong.
Primary STEAM area
Technology
The Challenge
What will your learner investigate?
Can you recreate Pong. and explain the choices that make your solution effective?
Learning outcomes
- Use sequence, events, variables or conditionals to build a working Scratch project.
- Test and debug the program systematically.
- Refine gameplay, interaction or storytelling for a clear user experience.
Connected learning
Computing: algorithms and programming; Mathematics: logic, coordinates and variables; English: instructions/storytelling; Art: interface and visual design.
Dream Areas
Game developmentsoftware engineeringanimationUX/UI designcreative technology