Challenge 073 · Ages 8–14
Scratch Music Maker
Program a music maker.
Recommended Guided Learning Time: 2.5 hours
Learners may require additional or fewer hours depending on age, prior experience, pace and the level of development they choose to take their project to.
Primary STEAM area
Technology
The Challenge
What will your learner investigate?
Can you program a music maker. and explain the choices that make your solution effective?
Learning outcomes
- Use sequence, events, variables or conditionals to build a working Scratch project.
- Test and debug the program systematically.
- Refine gameplay, interaction or storytelling for a clear user experience.
Connected learning
Computing: algorithms and programming; Mathematics: logic, coordinates and variables; English: instructions/storytelling; Art: interface and visual design.
Dream Areas
Prepare for this Challenge
What you'll need
Here's what may be useful for completing this activity. Requirements may vary depending on the learner, activity format and equipment available.
Materials & consumables
- Melody notes
- rhythm cards
- sound plan.
Equipment, tools & software
- Computer/tablet
- Scratch sound blocks
- headphones.
Safety & preparation
- Keep volume safe
- use copyright-cleared audio.
These preparation notes support planning and do not replace a project-specific risk assessment or appropriate adult supervision.