All Challenges

Challenge 071 · Ages 7–12

Scratch Catch Game

Program a catching game.

Recommended Guided Learning Time: 2.5 hours

Learners may require additional or fewer hours depending on age, prior experience, pace and the level of development they choose to take their project to.

Primary STEAM area

Technology

The Challenge

What will your learner investigate?

Can you program a catching game. and explain the choices that make your solution effective?

Learning outcomes

  • Use sequence, events, variables or conditionals to build a working Scratch project.
  • Test and debug the program systematically.
  • Refine gameplay, interaction or storytelling for a clear user experience.

Connected learning

Computing: algorithms and programming; Mathematics: logic, coordinates and variables; English: instructions/storytelling; Art: interface and visual design.

Dream Areas

Game developmentsoftware engineeringanimationUX/UI designcreative technology

Prepare for this Challenge

What you'll need

Here's what may be useful for completing this activity. Requirements may vary depending on the learner, activity format and equipment available.

Materials & consumables

  • Character images and background pictures (optional)
  • catch-game design sheet.

Equipment, tools & software

  • Computer/tablet
  • Scratch
  • mouse/keyboard.

Safety & preparation

  • Use appropriate media and test keyboard accessibility.

These preparation notes support planning and do not replace a project-specific risk assessment or appropriate adult supervision.