All Challenges

Challenge 071 · Ages 712

Scratch Catch Game

Program a catching game.

Primary STEAM area

Technology

The Challenge

What will your learner investigate?

Can you program a catching game. and explain the choices that make your solution effective?

Learning outcomes

  • Use sequence, events, variables or conditionals to build a working Scratch project.
  • Test and debug the program systematically.
  • Refine gameplay, interaction or storytelling for a clear user experience.

Connected learning

Computing: algorithms and programming; Mathematics: logic, coordinates and variables; English: instructions/storytelling; Art: interface and visual design.

Dream Areas

Game developmentsoftware engineeringanimationUX/UI designcreative technology